>>34101632>>34101746So, I'd take the Pokemon world, and I'd focus, even if minimally (assuming the franchise would still be aimed at the same demographic), on the power politics of the world. Now, in the games, all these criminal syndicates are shown to us because the games are released in chronological order and because the games are, if nothing else, formulaic. But in a more well-prepared narrative, these criminal elements would be involved in a vast network of crime, both helping and thwarting each other constantly. (This is not a new idea, I'm sure 1,000,000 fan fiction stories have already used it, and for good reason - it works)
You're a kid, and you're doing what every other, or most other, kids your age do. You're traveling with Pokemon. You completed your compulsory schooling, and while you could go to a specialized university to learn a trade or a discipline in this highly advanced world (how tough would it be to get a job in politics, science, math, etc in a world where physical monsters can be converted to light/heat energy in seconds, right?) it takes money. Part of why Pokemon training is such a popular lifestyle choice is because it pays the bills, whether it was meant to or not. Anyway, you're a kid, you're traveling, you meet some of these incredible people (scripted game events like meeting Cynthia or something), and you grow, and you question things, and you're at a physically and mentally challenging time in your life all the while. Your character is a whiny preteen, essentially. I feel like much of the early game character development would center around trying to figure out why the world is the way it is, as many of us do today. And like I said, I think a good story that has modern elements and parallels to it is one that challenges the predominant ideas of the time, so I choose the liberal abandonment of meaning and virtue (I won't get too /pol/itical). Your character is seeing such an advanced world for what it really is, an ultra-fast-