>>34282532The "It's a kids' game." complaint is always weird to me. First of all, you're a faggot. A retarded shitposting faggot with stock arguments and nothing to add to the discussion. Your presence here detracts from the discussion, because you're that retarded. You don't need to force your opinions onto others, especially when they're retarded opinions that just don't match up with reality.
The games are objectively getting easier. Remember when you were just given a Pokemon with a type advantage over the first gym five seconds after you entered that town? Remember when you were just fucking given a Riolu egg, a Lucarionite, and all the other -ites in easily-accessible or "Just check a guide then find it" locations? Oh, sure, "It's a kid's game", you'll say.
Meanwhile, Yu-Gi-Oh! 2011: Over the Nexus and Spirit Caller had regular duels and a story mode, sure, but they also had this one area where cards would be placed on the field and given to you, and you had to solve these "Puzzles" in a way that would let you win in 1 turn. They were challenging. They were fun. 2011 even had separate menus where you could select opponents to fight, because the devs knew trying to put every deck they could make into the overworld would overpopulate the place.
The Battle Frontier in Emerald? It was a start, but too many of the facilities were RNG-dependent. And it didn't have a "Pokemon puzzle" area, which sucked.
These games are easy, railroading trash for babbies like you, babbies that find "Just put it on set and don't use Z-Moves, there now it's super hard" challenging.
If it bothers you that we're judging your favrit vidya game objectively and judging it for being easy, this isn't the site for you. Screech "Autism!" autistically all you want, you and your little "Don't expect games to be good" club can fuck off.