>>34460934>hopes>not expectationsDamn it OP why do you want us to feel more dead inside? I'm going to keep this realistic (as in possible) but still very wishful.
>following pokemonDifferent sizes work differently. For example shoulder-mons can choose to trek alongside you or behind you (up to them). If you try interacting with it, (example you go up to it), get the option to pet it, feed it, or have it go on your shoulder.
Medium sized pokemon would just trek alongside or behind you. Some of the mountable-looking pokemon would let you mount them.
Larger pokemon won't show up at all except in battle. But there's a catch which I'll explain later in this post.
>completely remove random battles and implement seamless battlesSimilar to Chrono Trigger or Xenoblade, pokemon would be roaming the world and you'd be able to see them. Some of the more aggressive kind would automatically initiate battles, others just want to live their lives but you can initiate a battle if you choose.
I like to imagine your own pokemon trying to stare down or intimidate passing pokemon just to make them feel more real. Maybe some acting more intimately with each other. There's lots of ways to get creative.
>completely revamped battle system that focuses more on the environmentWhen you're fighting in a tight alleyway, you're not gonna bring out a Wailord or a similarly large pokemon. It would look ridiculous and just wouldn't work. I think there should be situational battles where you can't use certain pokemon because of the location. Some would benefit from their size or abilities depending on the location and others would get an disadvantage or straight up not be usable.
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