Quoted By:
>Sinnoh remakes
>Gets its own version of the Poke ride (with new mons like Luxray for Flash, Momoswine for Rock Climb etc.)
>doesn't simplify any of the dungeons
>based off Platinum's changes instead if DP
>still, there's a Challenge Mode (unlocked right from the start) that also gives back some of the gym leaders the older pokemon like Medicham for Candice and Octillery for Volkner as a throwback
>All gym leaders Aces have totem boosts
>Dex is expanded by adding GBA slot exclusive mons and you can catch them with a Dexnav-like device
>since there's no bottom screen anymore the Poketch is basically like the phone from GTA and has tons of new of new and fun applications
>Underground expanded to give each areas more unique and distinct style (Secret bases also improved by removing all that rock shit and making them have different layouts like gen 3) and of course you can team up with a bunch of friend in real time
>You can also get an item that lets you scan the walls and tells you if it has shit you don't care about
>Wi-fi plaza also returns being a mash up with the Festival Plaza..but actually good (and has a bunch of Stadium-like minigames like in the original that you can play with your friends)
>Seals return and now you can deposit your pokemon without having to remove them everytime, and another market where you can purchase more of them is added way before Sunyshore
>Battle Frontier is in
>Game Corner isn't simply closed but it has a bunch of arcade minigames like Voltorb flip (and you can purchase coins)
>Distortion world is expanded as well and it basically utilizes the same concept as the Underground, giving a location for each part of Sinnoh, traveling through these parts you can access a wormhole that will take you to a different legendary
>important trainers have maxed out IVs and EVs like USUM
>Arceus episode and also adds a couple more postgame locations
>now you wake up