>>34518817>To answer your question. Ultra Necrozma, like Black or White Kyurem didn't have a catch option and it also had +1 in all stats. You had to beat it with your in game team that could be good or bad unless you bred or specifically prepared for a psychic dragon type. If you have alola mons, your team could get outsped, even with para. It could be really challenging on your first try, especially if you were expecting legendary fights on par with Gen 5 or 4.Except this is your experience. Many players are just as easily prepared for this and could have just as easily lost to the Kyurem.
The point is that I expected legendary fights on par with Gen 4 and 5, and I got legendary fights on par with those and managed to struggle with all of them.
This is because I screwed the pooch not because Ultra Necrozma was especially hard. If they wanted this to, truly, be hard they would have boosted beneficial stats higher and ignored dead ones. There is absolutely nothing stopping a savvy player form taking their in game alola team and manhandling Ultra Necrozma because they understand items, movesets, and maybe spent a little time eving via SOS battles.
I was manhandled by White Kyurem oneshotting half my team because I just don't really play Pokemon, I rush into it. There is nothing it offers that you cant counter with everything you were given in team, even on a nuzlocke. Z-moves alone make it trivial because a lot of them are stupid broken.
I can see why he thought you were moving a goalpost: for this to be hard you would have to be
-nuzlocking
-have rolled crappy team
-not use items in any capacity(seriously the X-items got mega buffed this gen)
-not spent anytime ev training(which is not the same as grinding, SOS is stupidly efficient)
-not spent any amount of time keeping a consistent team together.
Any game legend can be hard under these circumstances.