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A dedicated dodge button that allows a Pokemon to completely evade moves (with the exception of those that specifically has perfect accuracy) while attacking at the same time.
As a result, moves no longer has accuracy, instead they're guaranteed to hit when the opponent isn't dodging (and moves that previously had low accuracy are reworked. For example, OHKO moves no longer OHKO and are simply high damage moves with drawbacks). Some moves can hit the opponent even if they're dodging, such as Aura Sphere and Swift.
Moves that increases/decreases evasion/accuracy are completely reworked.
Dodging consumes endurance, a new energy bar that will be used as a resource for certain mechanics (such as dodging). Endurance will be wasted if the user dodges but the opponent don't attack.
Abilities such as No Guard and Illuminate will behave differently. No Guard for instance allows the user to ignore dodging, at the cost of being unable to dodge attacks.