>>34580000nice numbers. Depends on type. Ground means it walls out an absurd amount of things like lando or really anything physical not packing water, ice or grass coverage. Which is a lot of things if we're being real. Might also get stealth rock if it was ground. Has a damn nice STAB to abuse here too.
Steel means it gets natty fucking switchin opportunities and a great gyro ball. Also stealth rock being a likely possibility. Hates the weaknesses everyone is packing coverage for but you know what its steel, who cares.
Something like water would work akin to ground, requiring electric or grass physical coverage to actually dent it otherwise it just sends you packing. Would possibly have scald here too which is outright hilarious as a prospect. Good neutral STAB but it is weaker.
Fairy is broke but it probably wouldn't have STAB since I can't see it playing rough can you?
Psychic ironically works about as well as ground and water, requiring physical attackers bring dark, bug or ghost coverage that can, and this is the key, actually 2hko it, which knock off (65 bp turn 2) and u turn (not that strong and fundamentally can't be used twice by the same thing) definitely cannot.
Ghost is just psychic but better. Straight up.
Dark is good, just have to watch your ass for rogue superpowers. Shit for STAB though.
Normal is basically the same as dark here trading resists for a better STAB.
Poison would be odd. It's a good defensive typing but not necessarily physically, main weakness being ground. It'll still eat attacks but it will not enjoy being 3hko'd by random quakes.
Bug/Grass give it a key ground resistance to really just eat those zygardes for breakfast where it can't honestly do much in return, but give really exploitable weaknesses in turn. This might be UU in all honesty.
Rest would probably be UU and below. It just wants resists man.
And it has roar so it can just end most setups, especially since even at +1/2 most things can't kill it (physically).