Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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No.34588035 View ViewReplyOriginalReport
Which would you rather have, and why?

>Gen 8 shifts a rather large focus to multiplayer balancing, by introducing a new game mode that equalizes the playing field significantly and replaces many RNG calls with fitting buffs or nerfs to moves. It introduces only 50 pokemon, but every fully evolved one has a unique move and ability. Significant mechanical changes are made to breeding, trading, and teambuilding a more comfortable experience. The post-game brings back the battle frontier, along with new single player modes built around encouraging strategic play and experimentation. The game makes liberal changes to stats and learnsets of pokemon in order to finally balance the metagame somewhat. The story and general writing of the game is at an all-time low, and the region itself is bare-minimum RPG fare as far as exploration and puzzle solving.

>Gen 8 focuses more heavily than ever on the single player experience, producing writing that at least rivals Ghibli films, and level design that strikes a solid balance between exploration and mechanical challenge. Several battle mechanics are introduced to make the game have more memorable and complex bossfights that wouldn't be out of place in another RPG. Catching mechanics are entirely reworked to be a more involved process in the case of rare or legendary encounters. Players are given more control in the processes of breeding and trading, and are encouraged to do both during the course of the main game. All of these changes lead to absurd power creep and roster bloat in the competitive scene, and post-game content is limited to free-DLC story(s) like the Delta Episode (the quality of these is a dice roll).