>>34674995>another bugfagNice. Here is typically what I go with.
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sticky Web
- Stealth Rock
- Encore
- Infestation
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Bug Buzz
- Giga Drain
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Thunder
- Bug Buzz
- Hidden Power Ice
Golisopod @ Assault Vest
Ability: Emergency Exit
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Liquidation
- First Impression
- Liquidation
- Sucker Punch
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rapid Spin
- Stealth Rock
- Volt Switch
- Gyro Ball
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
Thinking I need to swap out golisopod for something else, maybe buzzwole, but everything else really helps. Shuckle helps with hazards and sometimes encore and/or infestation is able to fuck up other leads. Volcarona and mega Pinsir are there for sweeping and such and the main offensive threats. Galvantula is there for bulky water and flying types. Forretress removes hazards and walls stuff. Golisopod is just just sort of there as first impression is handy is some cases and water support is always nice.
Sometimes I'll give beedrill my mega slot but it gives mixed results. Even with its attack stat and adaptability it still sometimes dissapoints but it is really nice for fairy types and a poerful u-turn.