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Quoted By: >>34690924 >>34691034 >>34691038 >>34692470 >>34692569 >>34692607 >>34692669 >>34692804 >>34692844 >>34692868 >>34692887 >>34692999 >>34693187 >>34694240 >>34694991 >>34697125 >>34698916 >>34699070
Hello, as many of you know, I was an artist for Pokémon Insurgence, a game which has been ridiculed a fair amount for multiple reasons.
While I do not regret working on the project, I will say that the final project was not as finished or polished as you, the community, deserved. It was not nearly as polished as I wanted, and we should have done better.
That is why I want to do better.
With my newest project, Pokémon Epsilon, we are working to create the best possible project we can, and we can't do that without input from the community.
One of the things that people were not satisfied with were how delta pokémon were handled throughout the game, which we want to remedy. Some examples of these issues that I have seen mentioned before include typings, movesets, stats, and designs that didnt fit the style of the game as a whole. So I come to you with this question:
How would you improve on delta pokémon?
While I do not regret working on the project, I will say that the final project was not as finished or polished as you, the community, deserved. It was not nearly as polished as I wanted, and we should have done better.
That is why I want to do better.
With my newest project, Pokémon Epsilon, we are working to create the best possible project we can, and we can't do that without input from the community.
One of the things that people were not satisfied with were how delta pokémon were handled throughout the game, which we want to remedy. Some examples of these issues that I have seen mentioned before include typings, movesets, stats, and designs that didnt fit the style of the game as a whole. So I come to you with this question:
How would you improve on delta pokémon?