>>34739455Now let’s examine Landorus-T; on one hand, his status as a jack of all trades lets him take whatever role you wanna give it, essentially making it unpredictable( on paper) and helluva common. On the other hand, usage stats show that 6 out of 10 Lando-Ts are defensive (aka the opposite of unpredictable), and while he has a super workable 89/90/80 bulk, his speed is pretty average for Gen 7 standards and provides little to none specially defensive support. Not to mention, his only 2 weaknesess are super good and common offensive moves.
Overall, Landorus-T fits loosely (and I mean really loosely) description of an unhealthy pokemon rather than a broken or uncompetitive one.
>It can’t be broken because he’s not beaten/countered by super specific threats.>It can’t be uncompetive because it doesn’t rely on redirecting emphasis on skilless factors.He does, however, reduce the usage and diversity of physically oriented threats, and his high usage also causes complacement gaming syndrome, which is highly divisive between casual and competitive players.
CGS: Use of the same resources/strategies due to their absurd effectiveness, practicality, and fear of getting out of the confort zone. Dynamic metagames are the ones that usually promote new strategies and cause constant rise/fall of specific trends. Crystalized metagames are those who effectively make use.
Due to the way Smog’s system works, only the best of the best competitive players can make decisions over metagame defining changes, and as such, they are far more likely to highly appreciate practicality, predictability and reliability over experimentation and (sadly enough) having fun. As such, a Lando-T suspect is will never happen under the current metagame’s manageament. Only Gamefreak can save us now.