[12 / 3 / ?]
Quoted By: >>34768074 >>34770237 >>34771554
>>34762269 Last thread
Rules
>Can learn only one (1) TM from any past Gen
>Move functions in any way it has in the games/anime/manga/etc.
>Limited to PP Max per day
Here are my choices, in order of priority.
>Moves that have been TMs in the games
Pay Day - Get rich. This is probably the most immediately exploitable one and least dangerous.
Psychic - Assuming the mechanics in the expanded world of Anime/Manga, you can control and kill people, unseen. You essentially become your own Deathnote without any consequences. There doesn't appear to be any spacial limits to Psychic, so I assume as long as you can see the target you're golden. But then you'll likely run into a Deathnote situation with authorities, so don't do this unless you can get away with it.
Teleport - Again, assuming out of battle mechanics from Anime/Manga, you could literally go anywhere instantly. You can save a lot of time and the opportunity with this is certainly interesting. On par with Pay Day; you might not get rich with Teleport, but you can certainly acquire power and knowledge really fucking fast.
Mimic - You can literally learn anything as long as someone else has done it. Reminds me of that one Heroes character. Useful to acquire knowledge, probably very OP, but not as fun as Teleport/Payday.
Double Team - Literally temporarily clone yourself. According to Anime/Manga, this essentially functions as Shadow Clones like in Naruto, in that you are all of your clones and whatever they do, the experience comes back to the original after they disappear. Can be OP if you start to combo your knowledge and power acquisition.
>Non TM moves
Spectral Thief to steal anyone's strengths.
Roar of Time for time travel shenanigans.
Future Sight to anticipate happenings and profit off of them.
Rules
>Can learn only one (1) TM from any past Gen
>Move functions in any way it has in the games/anime/manga/etc.
>Limited to PP Max per day
Here are my choices, in order of priority.
>Moves that have been TMs in the games
Pay Day - Get rich. This is probably the most immediately exploitable one and least dangerous.
Psychic - Assuming the mechanics in the expanded world of Anime/Manga, you can control and kill people, unseen. You essentially become your own Deathnote without any consequences. There doesn't appear to be any spacial limits to Psychic, so I assume as long as you can see the target you're golden. But then you'll likely run into a Deathnote situation with authorities, so don't do this unless you can get away with it.
Teleport - Again, assuming out of battle mechanics from Anime/Manga, you could literally go anywhere instantly. You can save a lot of time and the opportunity with this is certainly interesting. On par with Pay Day; you might not get rich with Teleport, but you can certainly acquire power and knowledge really fucking fast.
Mimic - You can literally learn anything as long as someone else has done it. Reminds me of that one Heroes character. Useful to acquire knowledge, probably very OP, but not as fun as Teleport/Payday.
Double Team - Literally temporarily clone yourself. According to Anime/Manga, this essentially functions as Shadow Clones like in Naruto, in that you are all of your clones and whatever they do, the experience comes back to the original after they disappear. Can be OP if you start to combo your knowledge and power acquisition.
>Non TM moves
Spectral Thief to steal anyone's strengths.
Roar of Time for time travel shenanigans.
Future Sight to anticipate happenings and profit off of them.