>>34777513I've being playing since base set (with a big break between EX-Dragon and Steam Siege) and I don't feel the bigger numbers are a problem.
I only miss the lack of two prizers, they were a terrible idea right when the RS era started. By then, they were too risky. But there is no way to do that right. It's either too much risk for little reward or you make them strong enough but then they overshadow everything else. That's what I faced when I started ptcgo.
Then I started playing casually IRL and I have no doubt the game has improved in many aspects.
The older cards were very stingy when it came to effects, with lots of unnecessary coin flips and costs. On top of those, there were also those Cleffas that would add yet another coin flip.
There were no supporters for a long time. And I'm not even considering how they fixed the issue of taking a 5 minutes turn drawing your entire deck, Supporters allow for limited but stronger effects. And the items themselves became simpler and efficient.