>>34785233Before reading, keep in mind I don't really want to balance shit, I'm just biased towards the types that I like:
>NormalNow resists fairy
>FireDoesn't resist bug anymore
>WaterNow weak to poison, but gets a fighting resistance in exchange
>ElectricStill the same, but resisted by rock
>GrassLoses flying weakness, gains a fairy resistance
>IceNow resists water, ground and flying
>FightingLoses bug resistance, in exchange gets resistances to poison and ghost, immune to flinching
>PoisonNow resists steel and is SE on water
>GroundNow resists fire
>FlyingNo longer SE on grass, but still resists it
>PsychicNow resistant and SE against fairy, immune to confusion
>BugNow resists fairy, and fire or fighting no longer resist it, immune to sleep
>RockLoses steel weakness, now resists electric and ice, immune to flinching
>GhostStill the same, but resisted by fighting
>DragonNow weak to steel, gains resistances to normal and flying in exchange, and immunity to phazing (whirlwind, roar, red card, dragon tail deals damage but doesn't switch out, etc.)
>DarkNow resists poison
>SteelNow SE on dragon, no longer SE on rock
>FairyNow resisted by normal, grass and psychic, immune to infatuation