Even as one who has not played Gen 5 due to hardware breaking on the eve of (and too recently burnt out on new games to crack another Pokemon yet), I can understand the sentiment that their furor might have steered Game Freak off. I mean, in the abstract, a full fat 150 new Pokemon, reoccurring rivals that technically have other things to do than just talk AT you, and a story contemplating human-Pokemon relationships with a lot more ending escalation than we're used to sounds too good to be true. Could read someone at Game Freak saying "but we did all the cool things, and now they riot?"
>>34863510All true. I mean, why do Leafon and Magnezone need locational evolutions when stones exist? Why does Feebas' evolution method have to change (and presumably no one will tell it has)?
I go back and forth on whether or not the new game's dialogue is an attempt to keep the smartphone children who might not even figure out basic controls interested (every genwunner has funny stories about Oak's Parcel or not even being able to leave the house), or a waste of time because those kids are supposed to be flighty and too much text would drive them off. If Game Freak's concerns are legitimate, how do you WIN there?
In light of current conveniences, all I'd really want is a slightly branching world (feels like RGBY did it almost by mistake) and a difficulty toggle at the start of the game ("For those who have gone on many Pokemon adventures past and know the ropes", take a page from Devil May Cry of all things, literally a second list of trainer pointers) so Game Freak can keep doing what their doing while shutting us up. Not in denial that Pokemon games are rarely crushing, its just so weird to love all the periphery stuff in a game like ORAS only to run through the game with deliberately bad Pokemon, no .exp share and few if any TMs and realize half the meat of the game is kind of hollow. (Was frequently worn out by route trainers though, THAT was a new feeling!)