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Quoted By: >>34875565 >>34875570 >>34875722
I post threads like this often, but still enjoy feeling /vp/ out for ideas.
Will post some of my older ideas and some new ones. Please contribute with your own ideas.
>Clothesline
>Fighting, Physical, 50bp, +2 priority
If the foe is using priority move in the same bracket or lower, this move deals double damage and cancels their attack
>Blowback
>Flying, Status
Sends all hazards from the user's side of the field over to the target's
>Spit Venom
>Poison, Physical, 40bp, +1 priority
Poison-type Quick Attack
>Pitfall
>Ground, Status
Sets a hazard on the target's side of the field. The next grounded Pokemon to switch in "falls" into the hole and takes damage based on their weight. The trap is not set off by lightweight Pokemon or Pokemon who are immune to grounded hazards. Ground-types "absorb" the hazard.
>Lodestone
>Rock, Special, 80bp, 95%acc
Tosses a charged stone that deals damage that is both Rock and Electric-type.
>Stone Club
>Rock, Physical, 85bp
Smacks target with a rocky club or limb. No frills, 100% acc damage.
>Blight
>Bug, Special, 55bp, 95%acc
Deals damage split between both foes (a la Icy Wind). Removes any active terrains on the field.
>Skitter
>Bug, Physical, 55bp
Deals damage and then raises user's Speed +1 (50% chance)
>Unfinished Business
>Ghost, Physical, 60bp
Base power increases by 40 for each fainted Pokemon in your party
Will post some of my older ideas and some new ones. Please contribute with your own ideas.
>Clothesline
>Fighting, Physical, 50bp, +2 priority
If the foe is using priority move in the same bracket or lower, this move deals double damage and cancels their attack
>Blowback
>Flying, Status
Sends all hazards from the user's side of the field over to the target's
>Spit Venom
>Poison, Physical, 40bp, +1 priority
Poison-type Quick Attack
>Pitfall
>Ground, Status
Sets a hazard on the target's side of the field. The next grounded Pokemon to switch in "falls" into the hole and takes damage based on their weight. The trap is not set off by lightweight Pokemon or Pokemon who are immune to grounded hazards. Ground-types "absorb" the hazard.
>Lodestone
>Rock, Special, 80bp, 95%acc
Tosses a charged stone that deals damage that is both Rock and Electric-type.
>Stone Club
>Rock, Physical, 85bp
Smacks target with a rocky club or limb. No frills, 100% acc damage.
>Blight
>Bug, Special, 55bp, 95%acc
Deals damage split between both foes (a la Icy Wind). Removes any active terrains on the field.
>Skitter
>Bug, Physical, 55bp
Deals damage and then raises user's Speed +1 (50% chance)
>Unfinished Business
>Ghost, Physical, 60bp
Base power increases by 40 for each fainted Pokemon in your party