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Quoted By: >>34925342 >>34925348 >>34925353 >>34925368 >>34925699 >>34925867
>Gen 8
>PP is removed
>all Pokemon now have a Stamina stat
>If you run out of Stamina, you Struggle
>Stamina is a "standard" stat across all members of the same species (no IV for it, not affected by Natures, and you can't apply EVs toward it)
>NFE Pokemon have low Stamina and fully-evolved or non-evolving Pokemon have high Stamina, as a rule of thumb
>Moves that historically had low PP now take a lot of Stamina to use, and vice versa for high PP attacks
>Pokemon naturally regenerate Stamina between turns, with ways to change how much they gain or don't gain
>New status effects like "Fatigued" slow down Stamina gain, while "Hyerpactive" speed it up
>Pokemon can use moves, abilities or items to modify Stamina as well (an "Overextender" item may let you do more damage with attacks, but burn more Stamina in exchange)
>Pokemon now have the option to Guard or Focus on their turn, rather than Fight
>Guarding reduces incoming damage by 25% and restores more Stamina than normal at the end of the turn
>Focusing restores a lot more Stamina, but doesn't protect you from attacks
>Now all moves pull from the same pool of Stamina
Would this be a good change or not?
>PP is removed
>all Pokemon now have a Stamina stat
>If you run out of Stamina, you Struggle
>Stamina is a "standard" stat across all members of the same species (no IV for it, not affected by Natures, and you can't apply EVs toward it)
>NFE Pokemon have low Stamina and fully-evolved or non-evolving Pokemon have high Stamina, as a rule of thumb
>Moves that historically had low PP now take a lot of Stamina to use, and vice versa for high PP attacks
>Pokemon naturally regenerate Stamina between turns, with ways to change how much they gain or don't gain
>New status effects like "Fatigued" slow down Stamina gain, while "Hyerpactive" speed it up
>Pokemon can use moves, abilities or items to modify Stamina as well (an "Overextender" item may let you do more damage with attacks, but burn more Stamina in exchange)
>Pokemon now have the option to Guard or Focus on their turn, rather than Fight
>Guarding reduces incoming damage by 25% and restores more Stamina than normal at the end of the turn
>Focusing restores a lot more Stamina, but doesn't protect you from attacks
>Now all moves pull from the same pool of Stamina
Would this be a good change or not?