[11 / 2 / ?]
Quoted By: >>34974017 >>34974124 >>34974174 >>34974180 >>34974345 >>34974371 >>34974396 >>34974482 >>34974524
These are the real starters. You must pick one.
Grass - Twigel - Bug/Grass evolves into Dark/Grass and an ability that gives it bug stab.
Fire - Sunster - Fire type evolves into Fire/Ghost. Ability lets it occasionally sink into the ground, basically making its next turn the same as dig but it can attack on next turn and doesn't damage in itself.
Water - Cresak - Water Type evolves into Water/Psychic Ability boosts all special water and psychic moves by 20%
Grass - Twigel - Bug/Grass evolves into Dark/Grass and an ability that gives it bug stab.
Fire - Sunster - Fire type evolves into Fire/Ghost. Ability lets it occasionally sink into the ground, basically making its next turn the same as dig but it can attack on next turn and doesn't damage in itself.
Water - Cresak - Water Type evolves into Water/Psychic Ability boosts all special water and psychic moves by 20%