>>34995927>And I want to know a good list of reasons from you besides "muh everything has to be the same autism" for turn based systems to continue in Pokemon.Don't be so hostile- I just only entered this thread. You're not going to win me over yelling at me like a fucking autist.
I was only curious about your convictions. I like TBS. I grew up on X-COM and the old FFs, so go ahead and call me biased if you want but it's the system I know best. I have played RTS before- hell a recent one (Tooth and Tail) is one of my current favorites, so I know both systems.
To put it short though, TBS has this:
>Slower. Yeah, I know, you hate it. But that's a plus to it's design. It allows the game to be played on a wide range of systems as it's not that resource demanding.
Plus, there are people who only play to waste time and no more.
It also gives you time to think. Not everyone has 140 IQ and the reflexes of a cat- something that ties into my last point of risk.
>SimplicityIt's simple. You pick an attack, Opponent picks attack. Speed determines who goes first, unless a special case such as priority, then the attacks come and some "fancy" effects to spice it up. That's it. It's inherent of the design. It's not made to be complex.
Also, it may be a shock, but people actually like simple systems like that. It's psychology- people always take the easy road whenever possible.
>PlayabilityOne inherent difference between TBS and RTS- pausing. You can't (exactly) pause in an RTS system- it defeats the purpose of "real-time". TBS has mandatory pauses every turn.
What does this mean? It ties into portability- you can stop whenever you want and pick up later. Perfect for the DS and 3DS and now the Switch as well.
>AdaptabilityEasy to learn, easy to use. Not much more to it. RTS is easy to use but somewhat hard to learn from what I've seen.
Now, let me ask again:
Why RTS? What are your reasons?