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>Guild gatekeeping revolves around checking footprints
>even though average townies include Duskull and Shuppet, footless mons
>Darkrai wins in the bad future
>they never show him, future Darkrai dies like a bitch without ever retaliating
>game treats Grovyle sacrifice as a big twist
>still has the pink "temporary member" icon, when past characters that stuck until the end like Armaldo use yellow, making it clear that he'd leave soon
>actually thinking they'd kill off the party member you invested in the most at the end of the game
>reasoning behind amnesia and mon transformation is "dude Darkrai did it lmao"
>game says you're an anomaly and need to be killed off
>"nah fuck it let's chill at Sky Peak, trek through the worst dungeon ever, and raise a baby"
>main story Grovyle is heated and desperate to fix the future, and doesn't focus on emotions since the fate of the world is at stake. Gets so pissed he attempts to kill the protagonists at Crystal Crossing when nothing would be accomplished from it. Only lets his guard down in a calm moment without any potential danger, when the sunrise happens
>SE Grovyle is super duper nicest guy ever who tells everyone his feelings all the time and would never think to hurt someone. Overly sacrificial, when in the main plot it was out of necessity.
Great game, but man the plot's not what people make it out to be.