>>35227585Snake
Duck (would be amazing)
Jelly Fish
>SnakeWater/Dark
Ability: Breath Halt
- - -Moves delivered via powders or particles are ineffective. This includes Toxic, Sleep Powder, etc.
>DuckWater/Steel
Ability: Duck Quack
- - -When a sound-based move is used, the opponent's ability becomes Duck Quack for as long as it doesn't switch out.
>Jelly FishWater/Ghost
Ability: Pause
- - -If a move does a critical against Jelly Fish, the next move is three times as likely to miss. Any consecutive hit after the critical that doesn't miss gains another three times miss likelihood until the move misses, restarting the accuracy to 100%. This compounds on other evasion moves used by Jelly Fish, and is not reset when a miss occurs.