>>35263995That IS better.
> mechanicsFour. Pokémon's battle system is much more interesting than people seem to think, and I think we'd do well to capitalize on that.
> bossesFive. If you're gonna squeeze 90% of the difficulty into 10% of the battles, you should make something good out of those 10%.
> map designThree. This is less important than you might expect. B/W didn't fall to pieces because of how shitty the region was - though they weren't helped by it, either.
> muh replayabilityTwo. The best kind of replayability is playability. Remember that people reread books and rewatch movies.
> onlineThree. Nothing spectacular necessary here - just whatever gets the job done without being difficult to use.
> storyDepends what points mean. If more points = more story, take half a point. If more points = better story, then four.
> charactersThree. Humans are cool, but there's no sense in throwing days of design into a character with twelve lines of dialogue.
> lore/worldLore gets zero, world gets four.
> musicFive. I'm a huge sucker for a good soundtrack.
> graphicsThree. Things have to be recognizable, but that's honestly not too hard to do.
Looks like I'm three points overdue at max. We can probably remove some from graphics and music or something.