[6 / 2 / ?]
Quoted By: >>35268506 >>35268507 >>35268526 >>35268530 >>35268541
Basically what I am trying to do is simplify the battle system without having to change the game to real time and keeping the core mechanics. Here it is...
> Speed removed. Now whoever chooses a move first is first.
> Attack stat removed. If a move says it does 100 damage then it does 100 damage, no need to worry about Attack stat calculations.
> Defence and Special Defence removed in favor of Health and Armor (Basically a second Health Bar that reduces damage done to the main Health bar)
> Attacks are still categorized Physical and Special with Physical being more effective against Health and Special against Armor
> PP removed in favor of Technical Points tied to the Pokémon
> Z-Moves and Mega Evolutions retconned. New Burst bar fills up in battle. Costs a lot of TP but either allows you to use a Z-Move or Mega Evolve
> Speed removed. Now whoever chooses a move first is first.
> Attack stat removed. If a move says it does 100 damage then it does 100 damage, no need to worry about Attack stat calculations.
> Defence and Special Defence removed in favor of Health and Armor (Basically a second Health Bar that reduces damage done to the main Health bar)
> Attacks are still categorized Physical and Special with Physical being more effective against Health and Special against Armor
> PP removed in favor of Technical Points tied to the Pokémon
> Z-Moves and Mega Evolutions retconned. New Burst bar fills up in battle. Costs a lot of TP but either allows you to use a Z-Move or Mega Evolve