>>35317451>I was picturing it being more in-line with Mewtwo's, Chandelure's or Suicune's beams, since you wrote "as long as the arena".That's what I meant, I used Fire Blast as the base for Hyper Beam since I was thinking of a way for Tyranitar to have a strong ranged attack, but I knew that being able to spam a beam as long as the field that did 70-80 damage regardless of the range would be super broken.
>What about spam in Duel PhaseI was thinking that Hyper Beam would have priority over the weaker, more spammable attacks when it's in the "Full damage range"
>Stance EffectsGets Red Armour during high stance, as a cosmetic effect, Tyranitar has sand swirling around it
>BurstMega Evolves, Moves have priority over non-Burst moves, constantly has Red Armour during Burst
>Burst AttackTyranitar brings up four Stone Edges in a line (Each Stone Edges hitbox is as big as one Tyranitar (On both the X and Y axis)). If the move connects, Tyranitar brings up four Stone Edges to surround the enemy before using Earthquake to break apart the Stone Edges, causing a rock slide and finishes by using Hyper Beam on the pile of rubble.