>>35320745>type or type of Pokemon?Originally it would've been Fire. Then Fire/Dark in Gen 2. Now it'd a more general "special attackers" theme that would mostly end up being Fire, Dark, Fairy, and Psychic I'd think. Not entirely because it would be competitively designed, but mostly as it's what I enjoy using.
>what point in the game?Late game in that I'd have similar things in the post game.
Of the three region designs I did, there actually is a character based on me in the first in a sort of Frontier like place though it would need updating now precisely because it'd no longer be Fire/Dark specifically like it was at the time (since all three of them finished concept design in Gen 4).
>gimmick?Competitive battles, with a lean towards but not exclusive use of special attackers. The point was that it would help teach players competitive by having events focus on different aspects. Originally I thought of it as being types, but after the split I wanted to lean more towards events featuring the different move types and battle styles.
>personality?Again, haven't put much overall though into it, but confident in their ability while primarily about having fun just as in real life. Just because when I try I can get to top 3 in my country and 20 - 100 in the world doesn't mean winning is the only thing worth doing. A good battle with plenty of prediction on both sides is good whether I win or lose.
A character based on me would absolutely have to start there.
>team? (Levels and moves are optional)Right now, probably... Houndoom, Meowstic, Hippowdon, (Mega) Gyarados, Machamp, Sylveon.
And yes, it would be all 6. No limp dicking battles here.
>reward?Never really put too much thought into that since I don't plan to make the games, but since it's not a "Gym" per se, it'd most likely give out something post game like BP or things like Choice items directly, not TMs.