>>35374618few ideas
-only one hazard type per field unless removed
-earthquake removes SR and spikes
-heavy and steel mon destroy hazards
-mon like slugma destroy sticky web and spikes
-hazard changes type and effect when x mon/move/terrain/weather is used
-starters are getting reasonable boost
-weak mon are getting reasonable boost
-you can use one leech seed, spore, stun spore ect. per mon
-add more weather and terrains and hazard types
-update movepool of all mon in good way if they are shit
-update abilites
-remove IV
-give 712 EV to spread
now smogon is better than official