>>35461581> if I didn't bother experimenting going to different places on the map.What intense "experimenting" are you doing, and how is that different than doing what I do, picking a destination and then poking around
>Because it gives impatient people like you a good way to progress their hearts and stamina There are better ways to do that. Maybe don't make a stamina wheel take 5 upgrades, or make the upgrades only require 3 orbs.
>Pick exactly one.They aren't mutually exclusive. If a game is 99% empty grass textures and 1% shrines laying around it is accurate.
>Did you do the Eventide shrine?...Yes, but shrines that come even close to being as memorable as those shrines are rare as fuck. A mere speck in the face of 120 total. And even those most memorable shrines you listed don't come close to the uniqueness of some of the quests in OoT or MM, because once again, THEY CHOSE QUANTITY OVER QUALITY which is a lower level of design. Yet once again, you avoid trying to compare BotW to better paced games with less filler like MM or OoT, because you know BotW looks like mostly boring filler shit unless you compare it to pokemon. Again, NO SHRINE in BotW approaches those game's most memorable side quests, but you will dodge this point again.
>But they do. You keep ignoring this point and just keep going "N-No! All the shrines are the same!"I am pretty sure I did not say that, and in the post you responded to I said the opposite. But a unique puzzle is not automatically good content. Waiting through 60 seconds of loading just for the shrine to be a brain dead one room puzzle is POOR DESIGN WHICH YOU ARE DEFENDING. And no, don't act like those boring filler shrines are an insignificant minority, you have ZERO standards for good side content, and I am not satisfied with a sea of mediocrity. It's not good design, and will never approach some of the industries most memorable linear games. years from now you will forget almost every shrine but a few