>>35466329I'll give you some tips
to save space r/c means row/column
step 1: If there are any r/c with 0 Voltorb, flip that entire r/c for convenience.
step 2: outside of 0 voltorb r/c, if the number of coins + the number of voltorbs = 5 then don't flip that r/c. Mark the entire r/c with one of the marks so you remember
step 3: find the row with the highest coin number and the column with the highest coin number. That's almost always a high number.
step 4: once you reveal a high number, check the r/c it's on. e.g. you flip a 2 and the row is 5:1. There's a 2 tile, three 1 tiles, and one voltorb. 2+1+1+1=5. You know for sure you got the only high number tile and you can mark the rest of the row since you don't need to flip any more.
step 5: Check the math. Sometimes you can tell if a 6:1 row has one 3 tile, or two 2 tiles by checking the intersecting rows. Some r/c are only possible with specific combinations of high number tiles. It's too much to go into now, so play around and look for patterns
step 6: save the r/c with 2+ voltorbs for last. It's much easier to try and figure out which tiles aren't safe once you've cleared/marked more of the board.
>>35466362I mean, it has about as much luck as a minesweeper game.