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Quoted By: >>35504168 >>35504231 >>35504440 >>35504464
There have always been passive buffs for some types in Pokémon. Poison-types have always been immune to poison, for example. And then starting in Gen VI, Game Freak added some new variety to the ensemble. Ghosts can't be trapped, Dark-types are immune to Prankster boosted moves, etc.
I'm wonder, though: what would be the passive abilities for ALL the types?
Rather than list the types that already have passive abilities, I'll list the ones that DON'T:
>Normal
>Water
>Fighting
>Ground
>Flying
>Psychic
>Bug
>Rock
>Dragon
>Fairy
So, what should we give these types for passive effects?
I'm wonder, though: what would be the passive abilities for ALL the types?
Rather than list the types that already have passive abilities, I'll list the ones that DON'T:
>Normal
>Water
>Fighting
>Ground
>Flying
>Psychic
>Bug
>Rock
>Dragon
>Fairy
So, what should we give these types for passive effects?