>>35511494Skippable cutscenes would literally be a godsend. Better yet, the developers need to provide a way to rewatch crucial plot-driven cutscenes on-demand later in case you missed something or just because. BOOM, now everyone's happy.
Now, just imagine if these cutscenes were actually GOOD. I'm certain fans wouldn't mind sitting through them so much if the cutscenes looked good, revealed some unexpected plot twist, featured a good action sequence, or most importantly, didn't break immersion.
Newer, AAA titles have those great, cinematic cutscenes that smoothly transition into boss battles and shit. These are usually fill out a good cutscene without breaking immersion. However, this is asking for too much out of Pokemon.