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ITT: /vp/ designs a RTC pokemon system

No.35567926 View ViewReplyOriginalReport
This isn't "Gamefreak should make pokemon switch RTC". This isn't "Turn-Based is shit".
Have some fun.

I'll start.
>Each pokemon has an basic attack: A low base-power move, typically physical, that cannot be unlearned and acts as a 5th attack. It varies based on the pokemon and is like the level 1 move. (for the sake of balance, basic moves cannot be immune)
>Each pokemon has a set of movement types. Including but not limited to, grounded, swim, levitate, flight. Each with its own movement speed (unrelated to attack speed).

Important questions:
>How do we change stat moves to be more that "your number gets bigger"?
>How do we balance mons with higher mobility? Most notably flight.
>How do status effects work?
>How much RNG do we want in moves? Are RNG moves there for the meme or should they be format staples?
>How much do we care about environment interaction?