>>35579197Can’t find the specific assets but I swear I have seen those water textures + rocks before in USUM/SM. It really isn’t hard to render something with existing assets in blender for example, plus the blur hides any issues with recreating the style
even so, why would they go back to grid-based terrain? makes zero sense whatsoever, even for gamefreak. there’s a chance I could be wrong but im not buying this