>>35588232Some of these don't even make sense unlike these I've seen for others.
>Easily the most bland and forgettable Pokémon designs.Opinion, not fact which is what these should be.
>Switching shiny thing is present twice.>Several areas of Kanto are shortened or not included at all.A game about Johto ditches Kanto parts to make sure there's enough room. Oh noes!
>Shiny Pokémon are locked to subpar DV ranges due to the way they're determinedOn average they're above average most of the time actually. They can be bad but can also, for the most part be 50% of the max or more. Not ideal but not factually as bad as that makes it sound.
The real problem here which wasn't mentioned is that this meant females couldn't be Shiny unless they were female only.
>The inclusion of Kris, starting a trend of forcing a female player into the gamesThey wanted to do that in Gen 1. From their (asinine) perspective the player is supposed to be you so of course they'd have a male and a female if possible. This is not an issue.
Except maybe your mommy issues.
>If the Park Ball is used from the Ball pocket of the players ba-Yeah, not an issue because only cheatfags would be seeing it. Unless you're going to call unused music/maps an issue this also isn't.
>If the trainer travels to either Kanto or Johto in the S.S. Aqua...This makes sense. I never had to make use of it but this was a nice feature so you didn't have to fuck around traveling back. Objectively a good thing done for this express purpose, not an issue.
>Steel and Dark Types were hardly ever used.Opinion. They only had 251 Pokémon and 17 types at that point. On average you'd expect to see around 14 of each. Six is lower than average but entirely reasonable when another only had 4 after existing for both Gens.
>"Gen 1 pandering"Wasn't pandering, it was a sequel to finish the series, retard.