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How much depth does the combat of Pokemon really have?

No.35682179 View ViewReplyOriginalReport
In terms of the player approaches and variables. Let's try to break it down into the smallest components.

For player approaches:
>choosing one move out of 4
--that is the opponent's weakness
--that will buff or debuff
--that will punish swapping
>swapping
>using an item (non-pvp)
>running (non-pvp)
>catching (non-pvp)

For variables:
>type and effect of moves used
>speed advantage
>level difference
>weather effects
>weaknesses
>held items
>number of pokemon in party difference (max 6)

Do you agree or disagree? Would you like to add or remove anything?