>>35794829The people directing aren't a big deal, despite a hard limit on the concurrent projects that people could take on in that situation. The problem that Game Freak faces is the rest of their staff. They barely have enough people to stagger out about 4 games as long as they accept that the front or back will be less productive on both titles simply because they need to spread out and then both titles suffer because there aren't enough people on either side to make pace.
The thing you aren't getting is: the platform isn't important and past games not only worked on a different model, but needed different things. For Gen II, development should have worked out to a year but Game Freak had only four people at the time and they couldn't handle it and needed Iwata to bail them out again that year.
Meanwhile, Gen VII games took about 3 years each to develop. LGPE is about the same, but the 2019 game is going to end up about 3 1/2, give or take and that development time will no doubt become fixed into the schedule. So, for them to plan ahead for:
4x Core titles per Generation
2x Let's Go titles per Generation
2x Remake Core titles per Generation
Even alternating and staggering, it works out to more than a decade of lead time to run through an entire generation, without even counting the 2019 game, to end up with releases spread out over the next 5~ years from 2019 on.
Unless Game Freak doubles in size, this output isn't sustainable. At the rate they're working, no one can take a break. They go from one crunch right into another. This is why developers at that size commonly have 300+ employees or simply fire employees between projects.