>>35794024Litterally anyone who has ever worked with 3D modeling will understand that when they model something it’s mostly made of quads then needs to be converted to tris
The reason it looks so dense is mostly down to the 3Ds not being able to correctly display bump mapping
If we had bump mapping in the games engine and lighting
We would have much lower poly models with high quality bump map textures to give it the curves and details we see in this model at a lower cost to rendering