>>35816948>postgameboring deviantart tier 1 hour plot with waifubait and pararrel universes for the fuck of it. but you're just going to say it's subjective so I'm just going to weigh that against the bf's hours and hours of content. 1 hour of mediocre plot doesn't quite make the cut.
> a whole slew of new legendaries to encounter with a tie in to Hoopa's true formyou mean a random excuse to shoehorn legendaires in rather than exploration driven dungeons. boring and lazy.
> new megassure. new temporary battle forms wchic are mainly for competitive players since barely used in the game at all. not using your resources is iffy game design.
>tougher rematchable trainerslike gym leaders? oh wait.
>an entirely new area for trainers to be encountereda ''postgame area'' with barely nothing to do in it. joy.
>a more direct application from the Champion, himself,granite cave turned into story exposition time. because gen 7 proved that's exactly what pokemon needs.
>The updated Maulville and the additions that came with it, the more noteworthy and fleshed out team Admins over the old cookie cutter grunt wannabesthese are nice
>revised and more realistic dialoguetired to research this. got nothing, elaborate.
>postgame content for many characters including Maxie and Archiedon't remember these either. probably nothing interesting
>Now I'll say again, were they just too boring for you to consider or do you only like to focus on the negatives? i like to focus on the negatives because removing good content for questionable content is negative in itself. and there is blatant, blatant laziness at work here. if you consider the casualization and all the other major pic points you can scroll up tom the negative far outweights the positive