>>35832359If you made it possible to bugger up the story that badly, then you're a horrible programmer. If you wanted the story to go a certain way, you should've made it impossible for anything BUT that to be the course of action that you take. If it was your intention for the story to be affected by your decisions, then you should be capable of accommodating for every option presented, or at least all of them that are possible. If you can't do this, then not only are you a bad programmer, you're a bad writer, too.
You seem to believe you were always the one in control in pokemon. You weren't. Your role is to become the Champion. You can't be anything else. You can't even pretend to be anything else, because you have to fight the gyms and every trainer that spots you without question. It is impossible to avoid. There was a time you could choose what road to take. You will still need to fight the gyms at some point to get past the obstacles in your path. You will still need to do all 8 to reach the end. You might've gone in a different direction, but it ultimately didn't matter. You're still doing the same things. Your choices are very inconsequential. The most you can garner from it is more experience, and that rate, you just made the entire game pointless because now everything dies to you. Maybe you like that, I don't know.
Even for the games I know to have multiple paths, they are like what I described earlier, they anticipated this path could be taken, and there is a story just for it. The only game I know to have zero plot for anything is Minecraft. You totally make up whatever it is you do. Everything else has you doing certain things, or if it allows you to choose what you're doing, then it has a story for that.
You're arguing something that I only believe to exist to one thing. I guess that's the only thing that is truly interactive then.