>>35835332>MaingameLess cutscenes (and skippable at that)
Less plotcentric than Sinnoh (i liked Sinnoh, just not taking risks)
Pokemon-centric plot
NPCs don't do anything unless approached
at least 100+ pokemon
No more than 10% of the pokemons should be legendaries/mythics/UBs/whatevernewgimmick
A rival that gets frustrated by losses and doesn't suck my dick, but also not emo like cheren
Maybe have a victory counter that makes the rival harder for every time I mop the floor with him
Nonlinear region
HMs
Sidequests involving pokemon
Sequence breaking
Non mandatory places to explore
6 pokemon teams by the 4th gym
All nonlegendary/myth/... pokemon can be found before 8th gym
SOME pokemon from previous regions
Pseudos and otherwise sought after pokemon being hard to find/catch
Maybe new megas/crossgens to make up for some abandoned bros (gen 2 starters, tauros, toxicroak)
GYMS, fucking gyms
hold item that gives unevolved pokemon stats near the ones for their last form but some twist (more PP, STAB bonus up, less damage from supereffective if happiness is high...)
More fork evolutionary lines
Following pokemon
Minibosses (pseudo with rare item at the end of an optional cave would be cool)
>Postgame/extrasBattle frontier
Other region/island/whatever to explore
breeding/training facilities
more online modes
hardmode
contest minigames (beauty, racing, platforming, brick breaking, go all kirby superstar/PKM stadium)