>>35904942Never said that dipshit. I very much enjoy HGSS, play it multiple times. Still doesn't make the level curve not awful. I love it when people don't have an argument, they just copypaste my post with some slight alterations
>>35905029Time to educate you.
Games with a good level, like BW2 and SM has a steady uphill as the levels increase, and the wild Pokemon are around the levels of trainers. GSC and HGSS go on an arbitary retard roller coaster after Morty with levels flucuating between the 20's and 30's all up to Clair. Then it shoots down again to the mid 30's for the """"Victory Road"""" portion and then the E4 is at 40's to 50's. Then for the Kanto portion, it flucuates anywhere between early 30's to mid 40's for the majority of trainers in the game,w hile the wild Pokemon never push past 25. Godforbid you saw a Pokemon you actually wanted to use. Blue finally gets to an acceptable level but then after that the only trainer you need to fight after him is Red to consider the game "complete" and we all know his massive jump. GSC, even with it's fluctuating levels, at elast had shit like Stat EXP, and badge boosts to offset the huge jumps in levels, but GSC doesn't have that. They did somewhat attempt to fix it in HGSS, but wild Pokemon are still woefully underleveled.
The Gen 2 games, and it's remakes represent a driver and you're the passenger.The driver is either always flooring it, or slamming the breaks. It's obnoxious and annoying. This has nothing to do with "grinding" this has nothing to do with "getting gud" when shit goes constantly up and down, it will annoy most people. That's just how it goes.