>>35923145>Right. I remember all those other times in previous pokemon games where I wasn't getting healed every 5 seconds, and I just couldn't proceed without swapping out my entire team.Well I don't know what generation you grew up with, but I started off in generation 1. I remember going through those goddamn caves filled with nothing but Zubats and Geodudes, with Hikers lurking around every fucking corner, some in places where there was no conceivable way to avoid them. There was little way to earn money besides battling and the occasional Nugget, so even early on, you'd be strapped for the money to get potions, Poke Balls, Repels and Escape Ropes. So you'd go through the cave, hopefully finding items along the way to keep it going, running every three steps from another fucking Zubat, just trying to get to the end of the cave but there's another fucking Hiker with his four-man team of Gravellers, and then when you do finally get out, there's ANOTHER fucking asshole waiting for you, and if you faint, you get dumped at the last Poke Center you were at therefore have to do the whole damn thing all over again.
That wasn't fun, enjoyable or memorable. It was tedious bullshit.
You can whine about how SM healing the player's team sometimes "RUINED" it, but in actuality, ensuring the challenges presented to the player were fair and there was always something to back them up if they did fuck up gives players much more freedom to - guess what? - catch fucking Pokemon, the entire point of the goddamn game. SM and USUM are the best games in the series because they streamline the process of catching and building your Pokemon team, and you only hate them so much because it means all that tedious horseshit you put yourself through in the previous generations were for naught. And because of that, you choose to instead cherrypick other aspects of the game that, while certainly bad, have ALWAYS been a part of Pokemon but the complaints had never been leveled at them before.