>>35927556>region based on Hong Kong or TaipeiEh, sure, why not?
>Dark-type GymDark is the Evil type in Japan, where the games are directed, but we've already had Dark type E4 members so I really don't see much of an issue.
Personally I'd like non-type based gyms for a change. Imagine a gym based on status effects, or weather types, or something. Or maybe just not based on anything at all besides what would fit with the leader's design.
>new breeding mechanicsInteresting, what do you mean by this?
>new evolution methodsOh god no. Trade evolutions were unbalanced enough and other methods are just downright retarded like flipping your 3DS upside down. And now region design is restricted by things like the Moss Stone and electromagnetic fields having to be in every single region.
>interesting Pokemon concepts/designsEveryone wants that, anon.
>>35927936>New evolutions for old PokemonAbsolutely agreed.
>A region based on an interesting place.Please, give me my Thailand region.
>PSSSure, why not.
>More interesting ways of obtaining legends and mythicalsAs much as I want to say I like this, Regigigas still haunts me.
>Either more megas for old pokemon or no megas at all.Based. Some of them could be reworked into normal evolutions, like M-Absol, some need a quick redesign and could stand as a 4th stage for some mons, like M-Gengar. Don't just leave us with these shitty designs that keep us from getting new evolutions and do nothing else with it.
But this'll never happen because GF doesn't want to change the design of mons, and admittedly for good reason.
>>35928475>megas and z-moves retconned>nice side content>nice post-game contentAre you me?
>nice alternative to battlesOkay, nevermind, you aren't me.
>non-linear gamesEh, depends. Certainly not open-world but non-linear could be interesting if done well. Hard to see it working with levels and strategy.
>challenging game or at least a hard-mode option available from the get goThis x1000 times.