>>36023924People hate turn-based combat these days for some bizarre reason. And, yeah, I get that today's low attention span teenagers can't deal with it and that a game needs to have constant rapid clicking or spamming the same skills by mashing one or two buttons constantly, but you can make high-quality turn-based RPGs as well.
Etrian Odyssey and the SMT games manage to make great games with both random encounters and turn-based combat that don't get dull and are also highly tactical. The problem with Pokémon, and with the games that people tend to mention as examples for 'turn based rpgs are stale hurr', is that they are too easy and therefore devolve into boring slogs devoid of any challenge, meaning that there's no point in thinking of new strategies because literally anything (in Pokémon it's usually just spamming STAB moves) will work.