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Purifyre>Fire >Status >20 PP >Raises Special Defense 2 stages. Removes all negative stat changes and any status afflictions. Move takes priorities over Confusion and paralysis checks. Marowak-A, Rapidash, Magmar, Flareon, Moltres, Mew, Quilava, Sunflora, Magcargo, Ho-Oh, Drifblim, Heatran, Rotom-H, Litwick Line, Sawbucks(Autumn Form) Delphox, Punkaboo line, Volcanion, Silvalley, Marshadow Heat Coil>Fire >Status >20PP >Raises Attack, Special Defense, and Speed 1 stage, but puts the pokemon in a “heated” state. If hit with a water, ice, or flying type or enters rain it will lower its Defense and special defense 1 stage. Raichu-K, Magnimite line, Horsea Line, Flareon, Mew, Chinchou line, Steelix, Houndoom, Seviper, Registeel, Electivire, Rotom-H, Azelf, Arceus, Tepig, Eelektross, Chandelure, Ferrothorn, Thundurus I &T, Zekrom, Reshiram, Kyurem-W&B, Genesect, Volcanion, Dedenne, Klefki, Charjabug, Silvally, Salazzale, Celesteela, Xurkitree.
Anonymous
Tyranitar>dark >10PP >80BP >tosses a tyranitar to the enemy tyranitar, ambipom
Anonymous
Retardant Serum>Poison >Status >--acc Lowers the foe's Attack, Defense, Special Attack, Special Defense and Speed by one stage and heals it from any status condition. Will fail if the target isn't under a status condition. Beedrill line, Arbok line, Parasect line, Venomoth line, Vileplume line, Poliwag line, Tentacruel line, Ariados line, Ceobat line, Qwilfish, Seviper, Toxicroak line, Drapion line, Gliscor line, Scolipede line, Galvantula line, Seismitoad, Araquanid line, Toxapex line, Salazzle line.
Anonymous
>>36030895 why ambipom?
High slap
>Fighting >physical >30 PP 30% chance to flinch
can be countered with another high slap, which causes a high-five.
if in double battle, the user will automatically high-five the partner, and raise both of their attack by 1, and convert the move to a special sound move (the soundwave from the slap)
Anonymous
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Peek-a-Boo pp 15 the user does a peek-a-boo and the opponent, startling it and making it flinch. does zero damage and can be used at any time, but only once at each opponent.
Anonymous
>>36030962 because it's a shit flinging monkey
Anonymous
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>>36030956 I got a boner just imagining using this against a Poison Heal Gliscor
Anonymous
Blind Fury>Normal, physical, 150BP >Harshly lowers the user's accuracy, raises accuracy by 2 stages if it causes a Pokemon to faint. Give it to Tauros as a level-up move, and Miltank as an egg move.
Anonymous
>>36031011 >A 150BP move buffing your stats ever >A move called Blind rage raising your accuracy ever retard
Anonymous
>hit and run its u-turn but dark type
Anonymous
>>36031150 Only on a kill, to simulate Hyper Beam's recovery.
Anonymous
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>>36030956 Seems a bit OP, make it lower Sp. Def and we're good.
Anonymous
>>36031574 So a free Moxie?
Anonymous
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I'm not very good with making moves. Prize Wheel>Fairy >Status >10PP >Randomly selects a move the user knows that isn't Prize Wheel, and doubles any stat increases or decreases when the move is used. Dark Burden>Dark >Status >5PP >User loses all HP, opponent can't use any attacking moves for five turns. If the opponent is switched, it will not be able to use any attacking moves for the remainder of turns. Tropic Slide>Water/Grass >Attack >80BP >15PP Increases the user's speed each turn in rain. The move is both water and grass type.
Anonymous
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Typhlosion>Jet Roar/Turbine Rush (Fire) >120 BP >85 ACC >5 PP >Special (No Contact) >Raises speed two stages. 30% chance of burn. Tyranitar>Tantrum or Black-Out Rage (Dark) >120 BP >100 ACC >10 PP >Physical >Dark-type Thrash, except with a 20% chance of flinch, and only 2 turns instead of 3, thus a 1/5 chance for back to back. Will still result in confusion afterward. Fighting-type Pokemon>Osu (Fighting) >Status Move >5 PP >Boosts Def, SpD, & Spd 1 stage. (Flavor text: Hones mind, body and spirit, thus sharpening defenses and movement.)
Anonymous
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>>36031629 Basically, with a bit of a gamble.
Anonymous
Gleaming Armor>Steel >Special >BP 75 >Beams of energy erupt from this Pokemon’s tough armor >Damage is calculated using the user’s Defense stat instead of SpA >Steelix, Forretress, Aggron, Empoleon, Bastiodon, Escavalier, Durant, Aegislash
Anonymous
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>>36033764 I like this. Sounds neat. And useful for pesky wall-wallers.
Anonymous
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Overclock>Electric type Increases the user's SpA and Spe by 2. After three turns, the user loses 50% of their max HP. (This effect also gets passed when used with Baton Pass.)>Porygon line, Magnemite line, Beldum line, Klink line, Elgyem line >Event Rotom, Event Genesect, Event Regice/Regirock/Registeel >Smeargle obviously Return Postage 90 bp>Rock type Has extra effects depending on what hazards are on your side of the field: Stealth Rock: +25bp Spikes: +10bp per spike Toxic Spikes: Badly Poisons the target (regardless of the number of spikes) Sticky Web: Lowers the target's speed by 2. Hazards on your side of the field are removed.>Rhyperior exclusive
Anonymous
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Mafuba Ghost 15 pp Status -2 priority. Sends Pokemon back into their Pokeball and prohibits them from being sent out for 3 turns. Gets broken if there are no other Pokemon left on the opponents team besides the Pokemon that got Mafuba'd. >Spread Any Pokemon with >100 Special attack.
Anonymous
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>Candy Gun >Fairy clone of Tail Slap >Glitter Storm >Fairy >120 BP Special >70% Acc >100% Acc in Sun, 50% in other weather
Anonymous
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Bump Normal type 50bp Special User's next move has +1 priority. Distributed among all fully evolved Pokemon with less than 500bst.
Anonymous
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>>36031214 I have had this exact idea, actually.
If you actually get this you have way too much free time
If you actually get this you have way too much free time Wed 04 Jul 2018 04:45:45 No. 36034576 Report Quoted By:
Fatal Ghost Status 5 PP Causes every Pokémon in the battle to faint.No Pokémon actually learns it. It can only be selected by Metronome.
Anonymous
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Okay, pulling this one out of a folder somewhere on my computer:>Antimatter Burst >Type: Dragon >Category: Status >Power: - >Accuracy: - >PP: 5 >Priority: 0 >Target: All >Contact: No >Affected by Protect: Yes >Affected by Magic Coat: No >Affected by Snatch: Yes >Affected by King'S Rock: No >All affected Pokémon, including the user, have the PP of all of their moves set to 0. Learned only by Giratina; I had given Dialga and Palkia Steel- and Water-type status signature moves of their own, but this one is the most entertaining to me.
Anonymous
Time Dilation Status, 5 PP probably, Psychic-type I guess? Basically, it only activates while Gravity is up. As long as Gravity stays up and the user stays in, time will keep speeding up for everything except for the other Pokémon and for Gravity and Time Dilation themselves, with time getting 1 turn faster every turn. Now, there’s a huge “wtf” factor here, I get that; in other words, the turn after Time Dilation is used, time starts going to 2 turns per turn; the next turn, it’s 3 turns per turn, then 4 per turn, and so on and so forth. Yes, even though a turn is a turn, you can’t say it’s more than one, “turns per turn” means that end-of-turn effects activate multiple times during the turn. Because the user of Time Dilation also goes faster- the other Pokémon do(es) not- the user uses its selected move multiple times in one turn. So, to explain this better, here’s an example of an interaction with no Time Dilation in effect:>Alakazam uses Shadow Ball >Hits once, one chance to lower Sp. Def >Wailord holding Grip Claw uses Whirlpool >Hits once, Alakazam hurt by Whirlpool once, will stay in Whirlpool for 4 more turns With Time Dilation in effect, once a speed of 3 turns per turn is reached:>Alakazam uses Shadow Ball >Hits thrice, three separate chances to lower Sp. Def >Wailord holding Grip Claw somehow tanks this and uses Whirlpool >Hits once, Alakazam hurt by Whirlpool thrice, will stay in Whirlpool for 2 more turns Honestly, the one part of this I’d love the most is to see the user have Toxic used on it and watch as the move backfires horribly. Learnset includes a few of the Pokémon that learn Gravity- almost only the actual Psychic-types and Dialga- and Celebi.. Or make it Stantler’s signature move TL;DR: Move you use during Gravity and now Gravity also makes time faster but the other mons don’t move faster so you get to use a bunch of extra moves TL;DR TL;DR: It’s MiH.
Anonymous
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>>36030895 >>36030982 Actually the funniest post on /vp/ ever
Anonymous
Anonymous
Anonymous
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>>36030845 Chance
>Type normal >status >10 pp >Causes a random status effect or OHKO on either the user or the opponent. Happiny line and audino.
Anonymous
>>36030845 Time travel
Celebi only
This pokemon moves twice next turn.
Anonymous
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>>36034836 You inspired me.
> Collusion "The Pokemon settles its differences and agrees to work together."
> Gain the effects of Parental Bond until switching out. Distributed amongst all multi headed Pokemon. Dodrio, Magneton, Hydreigon, Dugtrio, etc.
Can be baton passed.
Anonymous
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Berate> Target cannot use moves that are not the same type as it.
Anonymous
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Fate Manipulation>The next turn, the RNG gets fixed in your favour as much as possible. All moves that can miss you do miss you, your OHKOs hit, all added effects take place, etc. Watch it get banned as soon as somebody figures out to use it with Metronome.