>>36032617In my playthrough of Gaia, the excessive variety in the first cave was cute at the start. But the novelty wore off fast. Don't get me wrong. Being able to see a zubat without thinking, "damn, i'm sure sick of running into zubats" is pretty good but when the diversity is that high you end up having a full team absurdly fast. Hell, my full team was finished by the second or third gym. Complete coverage of type diversity with all hms.
>Turtwig from starter>Drilbur from cave 1>Mareep from grassy route 1>Snubbul from grassy route 2>Fletchling from pre (flying)gym 2>Slowpoke from pre (fire)gym 3And now you give 0 shits about the route mons for the rest of the game.