>>36065936>Special: Iron TailAggron holds his tail back, and behaves similarly to Kirby or Dedede while charging their hammers. If held for at least, like, a second, releasing the button will cause Aggron to do a heavy swing of its tail. This reflects projectiles, like Ness' bat, and has good knockback aside. The attack can be held infinately, but gains no more knockback or damage from being charged.
>SSpecialHead Smash. Functions much like Ike's Quick Draw, except Aggron doesn't stop when hitting an enemy. Near the start of the charge, the knockback is mostly vertical. In the middle, the attack deals multiple light hits and carries enemies to the end, or spikes them if they are somehow in the air, and at the end, there's a head-whip with pretty good knockback. The last hit can KO Mario at around 80%. In midair, all hits have fixed, reverse knockback that hurls the foes above and behind Aggron. Any charge above about a half second deals full damage, and just increases the range. A fully charged Head Smash will deal good shield damage, shielded enemies are pushed along, and from about half the full range out, the attack will break a shield. Uncharged just does a short dash with the burying effect and a weaker last hit with less ending lag.
Possibly swap Neutral and Side B. Iron tail is more iconic, and Head Smash definitely "feels" like a side-B, but it seems tricky to have Kirby pull off Iron Tail.
>USpecialAerial Ace. Functions much like Meta Knight's Dimensional cape, except Aggron bounces and doesn't enter helpless falling if it hits someone
>DspecialMetal Burst. Everyone has a counter down B anyways.
>NairIt's just Bowser's new nair, with tail.
>DairThat kind of corkscrewey downward headbutt Pikachu had/s. Spikes at the initial hit, has a multi-hit sourspot after.
>Bair'Zard's bair, sans tipper
>FairSommersaults into a tail slam. Has a sourspot on startup that knocks the foe up, with a strong spike at the end.
>UairA quick claw swipe upwards