>>36136326For me, it started with Red/Blue. My cousin had turned me onto them and we shared the unique experience of playing them together, every new discovery, every challenge. It was an adventure we had together and it was really something. At the time, I was already an established gamer of RPGs-- indeed, to this day I only play RPGs --it still had a huge impact on me and I still go back and play them at least once a year and love the experience just as much as ever.
When Generation II was announced, I followed news about them relentlessly and by the time it came out, I was already extremely excited. But by then something had changed, the cousin I'd once experienced Kanto with and played video games with throughout our childhood suddenly gave them up entirely. For the very first time in this series I went on the adventure alone and I have a lot of complicated feelings about it. But suffice to say, everything was new and special and reaching Kanto-- despite knowing about it and knowing I would get there eventually --the experience was closure on the prior adventure and I wished my cousin was there to share the experience with me, because Kanto wasn't the same anymore, it had grown and changed and the world had moved on. To this day gen 2 still enamors me and I play it again whenever I get the itch to play RBY.
After that, though, it was so momentous that I became burnt out by Generation III and never played them, only to rediscover them early on during Generation IV and fall in love with RSE and become way less enamored with DPPt.
I was 13 when this all started 20 years ago and while Generation I is still my favorite and FRLG made me love the idea of remakes, LGPE only makes me hate them. Butchering your game to appeal to an audience that doesn't like it, that's not committed to it, and in doing so hurting the rest of the series is a fool's errand and I can't support it.