>>36162333For me, and I think the majority of people that I see argue against LGPE, it would be scrapping the entire thing and not because I am trolling or anything, but because it's obviously so far gone there's nothing to recover. It replaces important facets of the RPG experience poor alternatives designed for a mobile game; the world is small, ugly, and the overall experience is optimized as poorly as possible for the law threshold it's held up to and it's literally already done at this point, so there's no going back and fixing it.
Instead, what I would rather see is the return to the foundations of generation 5, but rather than being stock I'd like to see the world design that made past generations so novel make a return and the quality of life improvements taken from the most recent generations, especially 7, such as getting off the grid, killing HMs finally, larger more interactive settings, player customization, mechanical battle/management improvements, etc.
And if Masuda really believes core experiences alienate newbies, get Creatures in there to do a bigger collaboration on the battle mechanics to introduce a clever Earthbound-like system that ends battles before they start or sees enemies that are too low running without a battle. That'll assuage some of the frustration of killing wild encounters without actually killing them.
I want something that takes the tried and true formula and actually does something with it in ways that not only suit the Switch and largely well done (i.e. not buggy like LGPE) but also that evolve the series is smart ways, not just attempts to repurpose it because Masuda is retarded and thinks the audience only plays mobile games and have no attention span.
And I don't expect a AAA experience, what I expect is something that evolves the games the way they've always evolved in the past. Change for the sake of change isn't positive evolution in design and we've seen tons of series' die on the vine because of it.