[26 / 5 / ?]
10KiB, 270x163, __snakehead_fish___by_xenomorphicdragon-d5707n8.png
Quoted By: >>36162090 >>36162109
>something like 500 new pokemon in one game, with a consistent theme between them; no gimmicky or gag mons
>art style like pic related (its just a regular fish though); preferably 2d or isometric view, I think pixelart fits pokemon best
>each mon has 3-10 color/pattern/features variations, some common, some rare, some exclusive to certain areas
>more moves; weak fire mon wouldn't just have ember, some would have combust or scorch or whatever
>no uselessly weak pokemon, no stupidly strong ones
>evos aren't just "getting older"; should be a change to a different (and usually larger) species
>moves have less pp in general, so even a strong pokemon can't carry you all the way through a big area by itself without a lot of items
>and/or attacks do less damage so battles last longer
>catching pokemon should be much harder, pokeballs should be much more expensive (or items & money are rarer)
>more variation in scenery and routes/dungeons (no endless copy/pasted trees, less grid/squares look to game)
>walking/wading in shallow water lets you encounter weak/small water dwellers (creeks/beachside/ponds)
>more mons in each area; 10-15 instead of like 5, and different mons in similar terrains (these ones in these woods, those ones in that forest)
>much larger areas (forests/caves/abandoned buildings/sewers/deserts/etc; multiple maps each), longer routes
1/2
>art style like pic related (its just a regular fish though); preferably 2d or isometric view, I think pixelart fits pokemon best
>each mon has 3-10 color/pattern/features variations, some common, some rare, some exclusive to certain areas
>more moves; weak fire mon wouldn't just have ember, some would have combust or scorch or whatever
>no uselessly weak pokemon, no stupidly strong ones
>evos aren't just "getting older"; should be a change to a different (and usually larger) species
>moves have less pp in general, so even a strong pokemon can't carry you all the way through a big area by itself without a lot of items
>and/or attacks do less damage so battles last longer
>catching pokemon should be much harder, pokeballs should be much more expensive (or items & money are rarer)
>more variation in scenery and routes/dungeons (no endless copy/pasted trees, less grid/squares look to game)
>walking/wading in shallow water lets you encounter weak/small water dwellers (creeks/beachside/ponds)
>more mons in each area; 10-15 instead of like 5, and different mons in similar terrains (these ones in these woods, those ones in that forest)
>much larger areas (forests/caves/abandoned buildings/sewers/deserts/etc; multiple maps each), longer routes
1/2