>>36290355if they do this, i hope they keep the dialogue unique and interesting as opposed to making a ton of cookie cutter things they can randomly slap into any area to make it feel bigger. when you talk to npcs in cities you can pretty easily find someone giving you fun insight to the world or giving you free items or something. something that makes you wanna keep talking to npcs. I feel like if we actually had big cities with large amounts of npcs, it'd either be like the rushing business men in castelia city who don't talk to you, or there'd be charaters with repeatitive/stock text like a lot of open world games have. like youll talk to some people and theyll say really generic things like "hey hows it going? i love the city!" and then youll see several people like that in every city. maybe im pessimistic but i feel like if gamefreak were to try and design a game with big lively world full of npcs and have a good sense of scale, theyd end up making it feel bland in the process.
i appreciate having a small world where everything feels unique as opposed to a big world where everything ends up feels the same.
i know this problem is mainly just with open world games and youre not implying itd be open world but either way, its gamefreak were talking about, so i worry.